Daily Archives: April 15, 2022

Game Pile: The Dig

The 1990s is a compressed period of time when a lot of very interesting things happened very quickly, often on surprisingly small budgets when we talk about videogames. It can be hard to grapple with but Street Fighter II, Doom, Aladdin , King’s Quest VI and Super Mario Kart all released in the same year (1993), and even though the games are all clearly contemporary, they don’t necessarily feel it. Similarly, if you look at the videogame releases of 1998, you’ll find a deep seam of industry-shaping bangers and first-releases of important developers, a sort of world-shaking year of releases, only to find that the next year, 1999, more and possibly bigger releases happened.

This is just what happened in the 90s: Shareware, CDs, existing distribution software and an exploding marketplace meant a lot of stuff happened. One thing that happened was that Steven Spielburg pitched a videogame to the people who made Star Wars, and they got a Hugo-And-Nebula Award winning science fiction writer to write the game’s script.

It starts with an asteroid on course with earth, which we nuke – of course – and the expedition in a space shuttle to go check it out. They send a scientist, a journalist, and a Protagonist, who find that the asteroid was not just a rock, but an alien artifact that, with the wrong poke-and-probing, suddenly takes the characters away. The story becomes about doing the hypothetical science of xenoarchaeology, of asking the question about what alien life we find would even look like, what their intentions might be, and how we could even deduce that.

By the way, if you’re still looking for ‘gaming’s citizen Kane,’ this is definitely one of the examples. It’s a game that wanted to be taken seriously and to tell a serious story about serious adults and big, philosophical questions. It’s a science fiction narrative about first contact, about life and death in the face of eternity, and whether it’s our place to break the chains of life and death, or if maybe it’s best that we let the world we live in behave the way we’re told it does. You know, classic science fiction stories of What If We Improve Things, But Too Much?

I really like The Dig, even if it always feels to me, in hindsight, the loser in a duel with Beneath A Steel Sky, but Beneath a Steel Sky is about how it’s a good thing to fuck over capitalists, surveillance states, and shoot cops in half, while The Dig is a game that mixes in questions of existential realities with one of the most frustrating turtle-related puzzles in all of narrative adventure.

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