Halfway through this month, I sat down with my supervisor and we discussed the idea of what this year is going to look like for the PhD. One of the things that we discussed was that large projects were slow and hard to move, and the material I had access to was harder to access thanks to the global shipping crisis. Services like Gamecrafter and DriveThruCards were unreliable, sometimes simply refusing to ship to Australia at all. Anyway, point is that I’m trying to make a print-and-play game each month this year.
But I decided this with ten days left in the month.
I was not going to get this done. Not properly done, not done in a way I’d be happy with. But I do have a game where the core idea of it is something I’ve been turning over and over in my head for years now in the idea of making a print-and-play game for the year.
Therefore, here, I am just going to provide an honest accounting of what I did, this month, to work on Adventure Town and how close it is to being complete.
Every month of 2022, I am trying, as part of both my PhD project and my all-purpose general game development, develop if not a whole game for game development, a project start, such that I can make playtest prototypes. This is a sort of report of the process throughout the month.
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