Putting August, with its theme of tricks, and October, with its theme of dread, so close to one another is an interesting kind of mirroring because they undeniably share some space. There’s a trick to horror, and there’s a trick to designing good horror. Much of horror in my experience can be about learning something, and that means that good horror often relies about controlling your attention.
It’s something videogames have going on that many games that I design don’t. Videogames give you a camera, of sorts, that you control, of sorts, and that means that you’re often left with the illusion that you have control over what you see, how and when.Continue Reading →