Daily Archives: January 1, 2021

Game Pile: What Left In 2020?

Hypothetically, you could run a list of all the Game Pile Articles and know everything I’ve covered, already.

Which I do.

The original purpose of the Game Pile was to serve as a direct accounting of every game I played from my at the time unmanageably large Steam collection. I didn’t look at that collection for years, and now, over the starting on eight years of this blog, I have been using the Game Pile as a category to talk about games, and things, and things about games, and using games to talk about things. Part of getting this pile under control was playing a lot of them, and part of it was building familiarity with Steam’s tools.

I have a category I put games in when I’m done with them: ‘Completed.’ At the moment, on Steam, I have 324 games outside of that category, and 434 games in that category, meaning that in the context of Steam, I have more than half completed my Game Pile. It has obviously grown in this time, and I’m sure it will grow a little by the time the Steam Winter sale ends. This isn’t accounting for my Itch collections, or the physical boardgames that are also sometimes included, or just random flash games or folk games I talk about too.

Still, the Steam list is a large volume of things, and at the end of each year, I do run through some games and look at the stuff I moved to the Completed category that I haven’t written about, and have in fact, committed to not bothering to write about.

I haven’t done any full-blown revisits yet. I used to do ‘Deeper in the Pile,’ back when I was interested in parleying this blog into a journalism job. The idea was that the Game Pile posts would be entertaining reviews, then the Deeper in the Pile posts would examine things in the game in greater depth. Sometimes I use a remastered edition as an excuse to go back on a game, but otherwise, it’s pretty much that if I didn’t talk about a game and moved it into completed, there was a reason.

Well, it’s the end of the year (oh no, writing forward into the future revealed) and I’m tired, so let’s talk about some games that weren’t interesting enough to merit a full article. As with all of these, though, once I put the thoughts out there, I may come around to a new idea and realise that hey, no, here’s an academic concept or a game design idea I can totally use, and they’ll get pulled out of storage. Who knows!

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