Daily Archives: October 22, 2020

5 Ways To Be Cosmically Horrifying in 4E D&D

It is easy perhaps to forget that TTRPGs are a fundamentally creative space. In some games, especially the more modern indie style of TTRPG, characters are often handed a role that really paints the way they should feel, a characterisation that is in some cases extremely specific, like you’ll see in PBTA games. In D&D, there’s a lot of ways in recent days that flavour has swung towards specificity, which can limit the kinds of creativity you can express.

4e D&D is a game system that deliberately tries to leave a lot of your flavour up to you. Last year I talked about some character options that let you be horrifying heroes. This year, we’re going to do that again, but instead of gothic horror, we’re going to look at ways to do cosmic horror with your character that swings a big axe and saves the day.

Cosmic horror in this case refers to the horror felt at the boundaries between human agency and universal indifference. Cosmic horror can be felt in a very mundane, normal moment of life when you look up at the sky and realise that there is more that exists that you’ll never see, that the universe is old in a scale that you will never understand and will live on longer than you will ever be able to conceive, and that these two details make you a nothing of a blip between nothing blips. When we talk about cosmic horror as she is shown in media, it’s often about trying to show you those points of interface: Of the horror that Lovecraft himself said,

“Now all my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large.”

The horror of the Cosmic is not the threat of Gothic horror. It is the immense indifference of an uncaring, infinite emptiness.

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