Daily Archives: January 8, 2020

Building A Character in City of Heroes

I love building characters in City of Heroes.

This is going to be mechanical, by the way, not narrative – I have lots of views about how to build a character in a shared roleplaying space. This is about how I prioritise stats when I’m building characters in this game.

For those not familiar, City of Heroes characters get a number of abilities that let you do things, and then they get ways to improve those things. This is typically divided into ‘powers’ and ‘slots.’ Slots can hold things that improve things the power do – accuracy, damage, the time it takes to recharge, the duration of effects like stuns or holds – and so powers you want to do lots of things, you’ll give them lots of slots. You can’t just fill them with the same effect because there’s diminishing returns after the first two, which means powers tend to get a little bit of one thing, a little bit of another.

Now, that’s probably all that you’re going to get out of this unless you’ve played the game, because this is a big, complex system. If you really have no idea about it, the rest of what’s coming is going to be gibberish, so I’ve put the useful conclusion to all that here up front:


What we can see then is that – perhaps accidentally – this great big confusing mess of a game, that when you have a lot of systems at work, even if you have a fairly simple, linear method of progression (defeating baddies), there’s still a lot you can do to make the individual choices of a player expressive. Players can build towards their priorities.

Now, you might not be making an MMO, but you might be making a tabletop RPG. If you’re building in the modded space of games like Pathfinder or 13th Age, you’re in a similar space, and that’s when the time comes to look at your own creative efforts rather than necessary in terms of perfect balance, as instead about competing balance. See if you’re presenting players with enough choices that character building is full of interesting choices.

Also, if there’s something players should just have, then just… give it to them.


Now, if you want to keep going, here we go:

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