Daily Archives: November 15, 2019

Game Pile: Doki Doki Literature Club

Gosh, hasn’t the visual novel been brought up a bunch of late?

It seems like only yesterday we had Dream Daddy getting conversations going about religious abuse, trans bodies, fatness in media, and gay dudes who knife-fight going. There was the Kentucky Fried Chicken Visual Novel that produced an eruption of conversation about ironically engaging with marketing and the way that our landscape of critics and reviewers is still ultimately a wing of advertising. Steam banned a Visual Novel (good) this year, there’s been a whole range of talk about where and how to get and market them, and all the while, the Visual Novel as a genre has just trucked on while discourse happened.

These past few years have basically not gone more than a month or two where someone in a position to pay writers has had their money return an article about The Visual Novel and the impact this one’s having or what this means.

The Visual Novel is even a weird phrase because just describing it, I know I’ve written about the way that the format can describe both a kind of game and a kind of amateurishly-constructed video. I’ve also compared them to mazes, where one of the most basic kinds of game challenges is made engaging by making the passages you travel down more interesting for their own sake than just the idea of ‘beating’ the maze. They’re mazes and they’re puzzles and they’re management games and they’re kinetic novels and they’re all these things.

But they’re also, definitely a thing called a visual novel, and we know what a Visual Novel is.

Right?

Spoiler And Content Warning: I talk about Doki Doki Literature Club; there’s a discussion of self-harm and suicide, and I’m pretty open about admitting I think the game is shit. You can just skip on if you don’t wanna see all that.

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