Daily Archives: September 13, 2018

MTG: Vintage Turning Room

I talk about materiality of games, and I’ve talked about how Magic: The Gathering has this invisible materiality that impacts how the games get designed. Now in some cases, this materiality is things like deck size and tournament duration and things that keep players shuffling and interacting with the material object. I’ve said that Commander, the format is transformed in terms of speed if you simply ban every single card that says search’ and ‘library,’ or roughly 600 cards. No land-out-of-library based ramp, no more tutors, no more repetitive gamestates.

There is, however, another type of materiality that Magic: The Gathering tries to make invisible, and that’s cost.

Magic isn’t, despite what you may hear, an actually expensive hobby. It can be – you can spend a lot, but to play the game itself has a lot of really cheap venues. Digital versions of the game can be played at the highest level of access for literally nothing, for example, and then there’s MTGO, where cards’ values are largely deflated, so if you want to play (for example) a deck with Bayous, there’s a marked price difference:Continue Reading →

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