If you haven’t worked it out, since I read every day, and I don’t want this blog to just be a nonstop festival of Hey, Here’s Today’s Academic Boring Stuff, I’m doing some of these out of order.
More reading from Tracy Fullerton’s Game Design Workshop. In this case, this is super useful because it gives me an academic source for just a very simple list, a starting place, for my thesis argument of the idea of confrontation.
I’m going to be trying something new here for a little bit. I have to read, every day, for my study. It’s just a rule. I also want to take notes on that reading, to connect what I’m doing and make a history of that work easier to track. As I work on my PhD, expect more of these posts to show up, as I put my work in a broader academic context, and hopefully, make game-writing academia a bit more approachable.