I wrote once about the Steve Jackson and Ian Livingston ouvre of gamebooks while working on my own designs. When I did it, I was struck momentarily with the thought: I wonder how hard it’d be to convert one of these gamebooks to Twine. It’d be an interesting little project, wouldn’t it? I can even see now the kind of way that you can make the combat system work, Twine can store a handful of variables – it should be okay, right?
Anyway, turns out someone else took one of the best examples in this library of gamebooks and went absolutely hambones on it. Continue reading