Back once more unto D&D 3.5, back to talk about something really goofy and one of those areas the rules don’t quite work, and let you do something pretty cool, if you’re willing to ease off the gas. Continue reading
It could be possible to think that, given the ease with which I point out design and balance problems in Dungeons and Dragons 3.5, you might think I hated this system, or hated its power level or had some sort of fundamental problems with the way the game worked. This is – well, it’s a half truth. I absolutely wish the game was better designed, a more elegantly crafted toolset for the stated aim.
But I loved making characters in 3.5 D&D. I loved playing them, and I loved the busted stuff I could make it do
So let’s talk about that stuff! Continue reading