Alright, last time we talked about a purpose for a Commander 1v1 deck. Now we’re going to look at a deck like it, to look at a game plan, and then look at a useful theory for generating a first draft of a deck.
MTGO recently – like, around August – decided to decouple themselves from the EDH Council for online play, based on players primarily focusing on 1v1 commander on MTGO. I’ve not been very interested in Standard right now – not sure why, I think it’s the loss of Eldritch Moon and the failure of Ixalan to excite me for constructed – so instead I’ve been playing Commander 1v1.
The two things about Commander 1v1 that appeal to me the most are that it’s a high-variance format, and its card pool is well, kinda-vintage. It’s wide enough that I can play with some old favourites that had already left Standard by the time I saw them, but the investment to get involved isn’t like getting into canlander, legacy or vintage. Continue reading