Let it never be said I fail to strike when the iron is gone. Remember how a few years ago there was that fuss about the kickstarter for Broken Age, a point-and-click adventure game that would Bring Back the point-and-clickers of the 90s, which were…
The thing is that time period of games isn’t some preserved bubble of media that lives back then and never extended. The point-and-click adventure game never went away, it just stopped being so high profile people were paying $120 for big box releases. The point-and-click genre kept moving, the tools became more available, and with it, we saw more and different approaches to storytelling. It stopped being the spoofy work of the Space Quest franchise, the storybook fantasy of Kings Quest, the high-cinematic weirdness of the Lucasarts franchises.
As it grew and it spread, we got to see stuff like this, The Samaritan Paradox, which I can only describe as an example of, say, European Cinema as an aesthetic in a point-and-click adventure game. So let’s all don our berets and smoke our clovey cigarettes as we delve into the thoughtful, cryptic differently structured work of The Samaritan Paradox.