The thing I’ve come to really love about Bujo is the question ‘what is that for?’ can always be answered with ‘the things I want to use it for.’ This is a module I made for my Swindle runs; I want to try and get a run faster than my 16 day current best, I want to know how long I spend in each zone, and I want to know how much influence the ghost bonus/multiplier and number of computers influence what I’m doing.
So I made this!
The note of K vs D: K are runkiller levels, places where there’s simply too much in the way and the day has to be considered a total waste, not even able to advance multiplier. This is when you get things like computers in areas you need bombs to reach before you can possibly afford bombs, or multiple security-locked computers before you can get security hacking. D however is just when you heck up and die.
If you’re at all like me, your Bullet Journal is a tool you use to put your actions in a greater context, and perhaps to either make yourself feel good about what you’re working on, or make it possible for you to know where you should be focusing your efforts next. I’ve got plans that work literally month to month, but I wanted some sort of module I could use going forwards as I use Bullet Journals more, so I could always look back a month or two and double check if what I’m doing is part of my plan.
With that in mind I devised this module with different tracker methods in it:
This tracker is set up so I can use it to mark weekl breakups – like the Podcast; it has enough room to give a short note for them. It can also be expanded across a spread in two larger sections, twice as wide, to allow a lot more room for notes on individual entries.
This is just the design version of the module. Don’t look into it, since I made this months ago and I don’t use it yet for my Bujo. But it’ll probably go in the front of my next one.
I’m trying out a Bullet Journal, and by trying out, I’m using it pretty much constantly for two months, which is a good sign that I like it, and with Bullet Journals, one of the things you do is make tools that are useful for you.
Well, one of the tools I need is a way to track the progress of a game in development, which is a task that sometimes needs some specific notes about people to contact, problems to overcome, things to emphasise, and a way to remind myself in a basic way what a game’s about.
With that in mind, I made this module:
Super simple rundown, the top is a synopsis/summary of the game’s concept. The left hand column is a series of bulleted tasks that the game needs before it’s ready to go, and then that gives me space in the right to either point to things holding up specific events in the timeline.
If you don’t know what a Bullet Journal is, or don’t use it, and this looks like gibbering nonsense? Well, yeah don’t worry about it. Still, this is one of those tools I use.