Rough Days Happen

Yesterday was rough.

Yesterday, we did Day 1 of 2 at LFG. At that event, I did some win-and-plays of my games; I spoke to a lot of people; I crewed a booth, I worked hard, and then, at the end of it all, we checked our newly made sales sheet and found we’d sold… one unit.

It was a real demoraliser – I’d spoken throughout the day with people about funding and advancing my projects and getting into the next step of game development and becoming a professional or a consultant. Overwhelmingly, money and the future were on my mind. It was as if at times the sign of my coming doom that, yeah, one sale.

All day.

It hurt. I came home in a funk and had a hard time sleeping.

Then, today, we got up, we went in, we rolled with it, and we sold a lot more. We made up for it, and we came out ahead and we made contacts and hopefully, we’ll be able to move on. We made table costs, we made a little more, and we came out of it with tools and opportunities and, I hope, fans.

I understand it’s a little embarassing or shameful to talk about your sales or your successes or your failures. I’m not sure why; it seems that that works best to ensure nobody has a good idea of if they’re doing well or not. More than that though I think it’s important I share with you, if you’re reading this, that I have bad days. Sometimes I’m up to two anxious.

Sometimes, I feel, it’s very important to share a simple truth: There are rough days. And even they don’t get less rough because the next day is Good Enough.