Put More Women In Parkour Games

Parkour games are the perfect avenue to place female characters. First things first, parkour is a practice that requires sensible clothes, so nobody can say ‘skirts are impractical’ which is just bullshit easily discarded. Second, parkour is an art about using your own body to achieve an end; it is exploration, it is achievement, without the expectation or offering for an audience. Parkour may look lovely but it is not its purpose. Parkour is athletic and requires power, but it does not exert itself as a violence against another person; we have plenty of games about violence. Finally, Parkour is about treating a world that demands you follow its rules about movement, and pushing yourself to set your own rules about what you can and can’t do.

This thought is too big to be boiled down into a tweet.

3 Comments

  1. See, the only problem I see with women in parkour is more physical and natural than anything: it all boils down to a person’s centre of gravity. There are things that are easier for a man to do, such as climbing walls in obstacle courses, etc, and some things that women do better, such as activity more weighted in the hips and legs. I do see your argument, though, and agree. More girls in parkour would be awesome.

    1. Pshaw. As soon as realism is being used as an excuse to keep women out of fictional power-fantasy simulators, fuck realism.

      1. That just gives you the opportunity to use more wall-jumps and less climbing.

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