Secrets - Shut Up & Sit Down Review
- Hidden identity small-box game
- The materiality. Tokens can’t be mistaken for cards can’t be mistaken for the mat for the arrows.
- Observing it seems too much of the game is invisible
- Ways to keep people engaged in the off-turn
- The draw-and-share cards mechanic is appealing based on games like Secret Hitler too, I like that
- Can the game be handled with a low-material tool for agreeing/refusing?
- Think about this in light of HMS Dolores–
- Oh they made Dolores
- Well then
- Oh they made Dolores
- Aesthetic is super important, lots of cool, vibrant art, minimal background work
- Giving people positive/negative score cards/trying to force busts/breaks
- Alternate mechanism ideas?
- I expect I’ll try doing something with this – the secret identities/common pool of cards thing is very desireable, but it needs to have some extra way to get some teeth