Notes: Secrets

  • Hidden identity small-box game
  • The materiality. Tokens can’t be mistaken for cards can’t be mistaken for the mat for the arrows.
  • Observing it seems too much of the game is invisible
  • Ways to keep people engaged in the off-turn
  • The draw-and-share cards mechanic is appealing based on games like Secret Hitler too, I like that
  • Can the game be handled with a low-material tool for agreeing/refusing?
  • Think about this in light of HMS Dolores
    • Oh they made Dolores
      • Well then
  • Aesthetic is super important, lots of cool, vibrant art, minimal background work
  • Giving people positive/negative score cards/trying to force busts/breaks
  • Alternate mechanism ideas?
  • I expect I’ll try doing something with this – the secret identities/common pool of cards thing is very desireable, but it needs to have some extra way to get some teeth

Comments are closed.