Designing Tuckboxes! [Card at Work - Game Box Design Part 2]
Disclosure is that Daniel Solis is a designer who also publishes on DriveThruCards and his work has heavily informed some of my own work.
- The damage tucks get over time is a real thing and I don’t have a good solution for it
- Top-and-bottom tucks are actually harder to get into and can have the bottom fall out; I really don’t like those for larger, heavier games
- DTC Tuckboxes are easier to put cards away into and get out of too:
- UGH that backwards design is so much smarter than what I do, ugh, dangit