A little writing advice, for those who struggle with the idea of larger works which are themselves composed of many smaller works. It’s easy to imagine sequences of action and reaction, but it’s harder to render cause and effect. Here is a simple thesis about how to view goals in storytelling; the beginnings and endings of acts, things that determine the consequences that shape each stage of the plot.
An act concludes when a character the act pivots around makes a choice that cannot be undone.
This logically presents a challenge for time travel stories. The point is that these things represent necessary gates on a characters’ story, a point where the story has to accept and render permanent a new state.
I find this is a good way to think of stories and it can help to isolate why so many stories – especially those in heavily franchised works – don’t actually feel like they matter much. In any given Sweet Valley or Christian Ripoff Of The Same story, any individual misunderstanding will be solved by characters just explaining things and talking it out and maybe praying and talking to the pastor. It’s a useful rule of thumb for marking points where stakes reside: The way tomorrow is different from today.