Category: Projects

Stuff in the Projects tab are blog posts about games and projects I’m actively making at the moment. These are things where if you find you have skills you think you can bring to my games, or work you’d like to learn more about, this is the place to check!

Project: Strange Days

The Pitch: It’s an asymmetrical multiplayer game where one player is an evil entity organising a plan while the other players are low-tech hackers trying to avert the end of the world.

Details

This is one of the more elaborate board-card games, where you get a fairly large number of cards in a number of sets:

  • Player cards, indicating what the players can do
  • Player action cards, indicating a loadout of skills each individual player can have
  • Scar cards, which are status effects that can be imposed on the players
  • The threat deck, which is full of cards that build out and form the encounter players deal with
  • Resource cards, indicating things you earn for success
  • The threat identity cards, which when revealed give the threat some sort of drawback or weakness

In this game, there are a handful of deck sets; the monster has a deck of cards they get to rearrange every turn to construct a type of challenge they want people to fight through. There’s a deck of cards, known as Scar cards that represent the way players are affected by the experiences of being a hunter of this terrible force.

The game has a very VHS Fuzz Aesthetic:

This is an example of a Threat card face, showing a card that gives you 2 cultists and 1 reinforcement. Players need to bust through reinforcements, while cultists are swarming them.

This is an identity set showing what the player action cards are like.

Needs

Interest! Right now while I like Strange Days, it’s an idea that’s overlapping elements of horror and cyberpunk, it’s also a game that needs tokens and cards, which means it’s going to live, like Skulk on Gamecrafter – a format I haven’t yet tested and proven as a possible avenue for selling games. Basically, this game is interesting to work on but I’d need to know people cared a lot more than I know they do.

Also, I cannot currently afford to actively comission this game project! I do not know if my state of money will change or how your relationship to the potential payment would work out! Do you think you have the skills for this? Are you interested in the idea? Feel free to contact me, either via the Twitter DMs or by emailing me!

Project: Bunny Field!

The Pitch: It’s a build-out game like our game C-QNS, but instead of abstract numbers and shapes, you’re building a meadow of lovely flowers.

Details

Each player is drawing cards off a single deck of cards to add to their own hand of cards. Then, each turn you can place a card in the grid around the deck that represent the growing spread of flowers in the field. Each card sets rules about what cards can be placed around it – flowers grow in patches that decrease and increase in density.

You’ll also have cards in the mix that let you flip cards face down, or layer cards atop others, with cards like bees (that help flip cards face up) or butterflies (that improve the value of cards they’re atop) or bunnies (that flip cards face down).

Cards would be mostly, representing a simple standard back of a grassy meadow, with the other face showing flowers in a number, with some mechanical signifiers. Cards would not explain what they do on them, so as to make the art very prominent.

The game would not need to be particularly large, and probably only about 52-70 cards, with a single deck that grows outwards. Players might start with a card that indicates the type of flower they want to play, or their last card in hand might indicate the flower type they score off.

Needs

Right now I have no art to start with with this idea. This project needs a fairly holistic artistic vision of showing a location and things in that location; it needs images of flowers, of bees, of butterflies, and of a nice, pastoral background as well.

Also, I cannot currently afford to actively comission this game project! I do not know if my state of money will change or how your relationship to the potential payment would work out! Do you think you have the skills for this? Are you interested in the idea? Feel free to contact me, either via the Twitter DMs or by emailing me!

Project: Asylum Jam 2017 Game!

The Pitch: It’s a drafting game where you’re all trapped in nightmares rent by guilt, and only one of you can escape into wakefulness. Or maybe you’r assembling a demonic rune so you can consume the souls of the other players. Or maybe you’re making deals in a demonic market. Or maybe you’re escaping a slasher movie villain.

Details

The game is played in an open rochester draft from a grid of 3×3 cards. Players each on their turn get to draw a card from each stack.

By default these cards have a face that represents some sort of virtue or ability you have for yourself. The cards have a visual element on them to make them easily sorted from one another, and each card has room for a basic symbol that sets them apart from their others, allowing them to collect into sets or protect one another. These cards are cards that make up the bulk of what you want to do, and they are also your personal resolution and protection as the trauma of the night shakes each player.

At the start of the game these stacks are seeded so that each stack features a single marked red gem card. These gem cards represent the game ending: Each time such a card is revealed, you take it off the stack immediately, and secretly flip it over, shuffle it into one of the other stacks, and then reveal the card beneath it.

Face-up ruby cards (and let’s face it this asset will change) when revealed by taking a new card inflict a penalty on the player who takes them, and when a certain number of these cards are revealed, doom has grown too great, and the players are suffocated in the darkness. Only one player has a chance to escape this – and it depends on what they’ve drafted up to that point.

So play is about building a defensive bulwark, a way to protect yourself, and trying to lay landmines for your opponents.

Needs

Well if this idea only goes up until the end of Sunday Night (the 48th hour of the time I assigned to work on this), we’ll have to see how close we get to it. I’m still not sold on the theme either: I want this game to be a one-deck wonder and I don’t want to play with horror themes, but if it’s about escaping/surviving a slasher movie monster, isn’t that preying on fears of mental health as well? Is any horror trope borne out of mental health concerns when they come from someone who’s the survivor of mental and emotional abuse? Can I write a horror that is not tainted by the horror in my own mind?

There’s also some choices for aesthetics. We’ll have to see.

Anyway, if you want to play this game, or have ideas for aesthetics or ways to add to this game, let me know! Feel free to contact me, either via the Twitter DMs or by emailing me!

Project: Wrestling VHS Game

The Pitch: It’s a roll-and-write VHS game where you’re trying to get last-minute preparation ready for a big wrestling match. While you’re doing this, though, there’s a prima donna wrestler favoured by the company who randomly interrupts you to make your life difficult!

Details

The genre for this game, VHS Board Games is something you might recognise as modelled on Nightmare, the Video Board Game.  To play these, you sat down and played a movie and tried to play a board game as you did it. The video would interrupt the play with occasional tasks that made your life harder, slowed you down or wasted everyone’s time, but could also award you bonuses.

In this game, the video provides interjections not from a gatekeeper or anything, but from an INCREDIBLY well-financed prima donna wrestler who, for this event at least, has WAY TOO MUCH CLOUT. They can BOX YOU INCONTRACTUALLY or THROW YOU OUT OF A BOOKING MEETING or want you to PRACTICE A PROMO WITH THEM and you HAVE TO DO WHAT THEY SAY!

We have a means to get this video to people digitally; we can just put the videos on Youtube. We have means to get them made, casually – any webcam fan who wants to cut a bunch of wrestle promos can do it with an even vaguely appropriate background. We can make it then, so the whole game distributes online, and you can just change the game by using a different video to set a different tone. Each wrestler can introduce their own mechanics – dice-rolling mechanics, inflicting penalties on people,  making fast choices and so on. We can even make the components print-and-play!

 

Needs

We’re now looking for people who can be The Prima Donna, or who are interested in recording 10ish (??) minutes of video of themselves as a wrestler mugging for the camera, cutting the silliest promos and setting ridiculous, arbitrary rules while everyone else is trying to finish a roll-and-write game. We have an actual example of a roll-and-write sheet for the players who want an idea of how the game’ll work!So, if you want to be a goofy wrestlersperson…? Maybe get in contact? At the moment this project makes Zero Dollars and probably only ever will… but if you’ve ever wanted an excuse to cut wrestling promos and roleplay being a total butthead to randoms, well… it’s an opportunity!

Also, I cannot currently afford to actively comission this game project! I do not know if my state of money will change or how your relationship to the potential payment would work out! Do you think you have the skills for this? Are you interested in the idea? Feel free to contact me, either via the Twitter DMs or by emailing me!

Project: Spook Street!

The Pitch: It’s a tiny deck-builder game about playing cute monster girls trying to decide if they want to spook houses or be cute at them.

Details

Every player starts with a small deck of cards, 4-5 large, which show your monster girl character making a variety of faces in her costume. There’s a grid of cards representing a neighbourhood, showing a door, and flipped over they show a number of candy cards to be distributed amongst the trick-or-treaters.

There’s a _plan file available for this, that you can read here.

The aim for this game is around 70 cards and a tuck box. Also, if it was being produced with a fast artist in the united states, it might be available to launch on Halloween (pfft, good luck for that). If not for this Halloween, maybe a future Halloween?

 

Needs

While I have a vision in mind for this game, with icons of a small group of monster girls pulling various cute or silly faces, I don’t have any art assets, and the variety involved would require a fairly coherent artist.While it’s one thing to want a bunch of face icons of cute girls pulling faces and having happy fun, it’s a lot of art assets, and not as simple as commissioning art of a character that can be reused.

Also, I cannot currently afford to actively commission this game project! I do not know if my state of money will change or how your relationship to the potential payment would work out! Do you think you have the skills for this? Are you interested in the idea? Feel free to contact me, either via the Twitter DMs or by emailing me!