A Silent Hill game focusing on an innocent who had survivor’s guilt, and that’s why they refuse to leave the town, hoping that it will kill them. The town is mostly ambivalent to the survivor’s presence and will quietly ignore it if it just stands still. On the other hand, you can’t stand still for too long without your character having a panic attack, with a gauge that builds to show its anxiety level. This is to create a tension for the stealth sections, where waiting too long will provoke a break that not just makes monsters more obvious, but bigger. Fucking up won’t reset everything, but does make the game into a runny-escapey sequence. The final boss, you can’t look at for too long because it damages that same gauge, even as you try to climb about on its body.