Gdcn’t #1 — Understanding Others

This week, from the 18th to the 22nd of March, it’s the Game Developer’s Conference. This is an event in which Game Developers from across the industry give talks and presentations on what they do and how they do it to their peer group. In honour of this, I’m presenting articles this week that seek to summarise and explain some academic concepts from my own readings to a general audience. In deference to my supervisor, I am also trying to avoid writing with italics in these articles outside of titles and cites.

There’s an association with academic reading that fundamentally, academic writing and thinking is about a disconnected experience of reality that is explicitly not practical or realistic. ‘An Academic Point’ is a term we use to describe a thing that isn’t connected to any kind of realistic experience. I want however to talk to you about an idea from academia that gave me words to describe something I found important for living my life and being a better person. It’s an idea, it’s a tool, it’s a pitfall, and it is, importantly, a story.

It is a story that starts with the technique I use in my research called ‘autoethnography.’

a scribbly illustration of a person looking in a mirror
Continue Reading →

Story Pile: Buddy Daddies

There’s a lot to be said for mid anime, in quality and in scope. Not an epic sprawling story meant to spin off for multiple seasons. Not a mystery that promises a resolution that it may completely bottle. Not trying to change your life, just trying to get you to tune in and look at some ads and maybe buy a wall scroll or two. Or fill out the extensive entries on the Internet Movie Firearm Database.

Buddy Daddies is a fundamentally a more ‘realistic’ show than you might imagine. It’s an unreality of high speed car chases and gunfights in cities, rather than grand political drama or telepathy and future sight. It’s grounded in that the characters have to spend time dealing with things like day care and clothing options and Japanese cultural assertions about how to blend in. Sometimes there are anime made because it lets them represent transitions between worlds and remarkable special effects and build on a particular visual language, but Buddy Daddies is an anime that doesn’t do anything you couldn’t do in a live action TV show, except doing it very cheaply and conveniently.

Here then, is your pitch: It’s an action comedy about a pair of single dads who adopt the same daughter, and also, they’re professional murderers. Hilarity ensues. Well, mild hilarity. Well there are jokes.

Modest spoiler warning ensues. I’m not about to tell you anything that you couldn’t predict looking at the poster.

A screencap from the anime Buddy Daddies!. It shows the principle cast standing in a line.Miri has been subtly edited to be higher in the frame and nobody is going to comment on this to me ever.
Continue Reading →

Paradox Pokemon (But Just the Dinosaurs)

I think it’s fair to say that at this point in my life I have fallen out of interest in actually playing Pokemon games. The last one I finished was Pokemon Sun & Moon, which I thought was excellent! I didn’t finish Sword & Shield, and I think that’s mostly because the game is full of guardrails and reminders that are designed to keep the game playable for a four year old who may be learning to read, and in the process plays very slowly compared to how I want to play games. I do know enough about the game to think that most of the criticism of Pokemon as a franchise is at the very least, weird, if not outright bad faith nonsense.

Despite all this though, I love looking at Pokemon. I love watching streamers play it, and I love watching strategy reports from the real competitive scene. I am, for lack of a better word, a spectator. A fan.

This last generation of Scarlet & Violet, has brought with it something that I’ve wanted for so long, and never really formally been able to express. Thanks to time travel shenanigans – oh, spoilers, I guess? – this is the generation where we get to see Pokemon’s dinosaurs.

Promotional art of the ancient paradox pokemon
Continue Reading →

Goblin, Vandal, Sugg

Every word you’ve ever used comes from somewhere. The structures you use to discuss ideas is informed by ideas that came before it. I’m not getting all Sapir-Worf about this (and if you don’t know what that is, you don’t have to know because it’s probably not true), but rather wanting to draw your attention to the way the world you live in is in part defined by the words you use. If you’re an English speaker, there are ways you describe food that are a byproduct of French invasion centuries ago. Words like ‘technocrat’ and ‘hyperspecialised’ are constructions that borrow from how intellectuals used to use Latin. Your swear words are almost all from the poor working class, and used to describe sex, god, or excrement, and that’s not how all swear words work in all cultures!

Your world shapes your language.

In any given fantasy setting you work on, you don’t usually have the same linguistic history to justify why the people there talk like we talk now. In fact, to be completely fair, they probably don’t talk like us at all: you have fantasy languages, across fantasy constructions. Any given phrase a character in your world says is probably not using the exact same words as we are and we’re all working with a sort of fictionalised fantasy that makes the concepts reasonably translate across.

There’s a whole treatise then about how we handle Native American names and loanwords that we italicise like etouffee.

Point is that you have words, in your world, and you can attach stories to them. You’ve probably seen me talk about Orcs and how they relate to language and stereotypes, along in my long post on the word ‘Orc’. Here’s another set of examples I like for my world of Cobrin’Seil, as they pertain to the best little evolved raccoons, the Goblins.

an icon of a goblin hut
Continue Reading →

The Fundamentalist As Liar

Earlier this year I wrote about Michael Winger, a truly awful stain of a man with a more successful Youtube channel than mine so who’s so big and smart now huh and I wrote about that man’s particular tendency to claim sight unseen the illegitimacy of positions against him. What this usually means is that he argues that Atheists aren’t really Atheists, because,

then he presents a list of unconvincing reasons and eventually cooks down to ‘they just want to sin.’ Like, one of the favourites of this position is the idea that look, all the things you want to say about the arguments that have convinced you, those things aren’t that important because they’re just a smokescreen, a rhetorical assertion that stands in place because there’s a real, simple, emotional demand: I believe this because I want to believe this.

an icon of a book with magical sparkles

And I think, based on experience and reading a lot of these ding dongs’ writing reaching back two centuries, that uh, that’s because that’s how their worldview works, so they assume it’s how everyone’s does.

The Fundamentalist Christian is a liar who believes everyone believes lies.

Continue Reading →

The Haka

Thinkin’ about the haka lately.

If you’re not familiar with haka, and I’m saying this before I check a wikipedia page on it it is a cultural celebration perhaps best compared to a dance, from the Maori culture out of Aotearoa, which I more commonly refer to as New Zealand, because it’s a habit and it dies hard. But yes, you may have seen this before, a scene of a group of usually men, usually rugby players, standing before an opposing team and doing a synchronised performance. I’m reluctant to call it a dance just because I know that dance is an English word, and I don’t necessarily want to distract from what haka are by what you might imagine if I call it just a ceremonial dance.

There’s this story that shows up about the haka, and it tends to be how people in the Northern Hemisphere finds out about it. Someone plays against the Aotearoan team in a sporting event, and the Aotearoan team opens by doing their haka. Then you get some early sports headline like:

Ireland unmoved by New Zealand Players’ War Dance

Followed by a headline an hour later like:

Ireland loses 16-2 against New Zealand.

And this is, to me, very funny, because why would you mention the haka and then why would you mention how Ireland was unaffected by that. And I’ve seen this headline structure multiple times! And part of that is a little bit unfair, because the haka is but one part of that story, where the bulk of the story is that international Aotearoan sports teams are made up of people really good at the sports they play. The footnote though, the thing that always hangs around the edges of it is people trying to express in some way of rearranged words that haka is somehow, bad. That it’s not cool as hell, that it’s inappropriate, that it’s being used at an inappropriate time.

This is, of course, racist as hell.

Continue Reading →

Story Pile: Bee & Puppycat Comics

Up front, I guess I should say that after finishing the article, I found Bee And Puppycat an incredibly disappointing set of comics because I made the fool mistake of beliving they were ever going to be something they never told me they would be. I saw the cover art showing happy people in an energetic state and the idea of a temp magical girl resulting in perhaps something like an adventure or a quest or a hijink and never considered how many pages would instead be about comparing poo and chocolate. Still, there’s an interesting history to what these comics are and I’m sure you might like them if you try them and you know you’re only getting the packing peanuts between a story rather than any kind of story in and of itself.

the cover of bee and puppycat volume 1
Continue Reading →

The Yawning Boredom Of The Word Epic

Good god this is a dull word, right?

Cancon was a fun convention, I liked it a lot. But while I was there, I saw this word being worn into a groove in my brain. It was an all-purpose descriptor, a vague and generic positivity, a detailer of scope and an encouragement for engaging, and every time I saw it I felt a bit of my brain shut down in response. I think some of this is just the normal overuse of meaningless words. If someone described a game as being ‘lit’ I would probably also just as much immediately ignore that descriptor. Packing peanut language, that kind of thing.

And I know it’s rich, coming from me to complain about overuse of cliche. I just said ‘packing peanuts’ which is something I am very selfconscious about saying a lot.

It’s not just the ungoogleable game Epic by Wise ‘Maybe We Don’t Want To Be Called White Wizards Any More’ Wizards. It’s also games like Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre or Epic Resort or Tiny Epic and their franchise of genuinely exciting little games, or Crafting Epic Dungeons or Epic Scenery or Epicness Incarnate or Warhammer Epic or Epic Confrontation and you might not know if I made any of these games up, or all the other things I saw on the convention floor that just kept using the term, and every single time made me realise that in so doing, I now knew less about them than I would if almost any word was in that space.

an icon showing three divergent arrows

What is ‘epic’ for?

Continue Reading →

Playing For Money

Hey if a game is the consensual overcoming of unnecessary obstacles, are people still playing a game if they’re being paid to play?

What if the game does not have money as part of the game?

What if being seen as playing the game is incentivised?

Is capitalism fundamentally violent?

Sure let’s start it off with some easy questions.

an icon of a hand receiving money
Continue Reading →

Story Pile: Skip & Loafer

Why Talen, you may say, this isn’t smooch month any more. This is plain out ordinary March! March is a time for pi day and references to ‘march forth’ and more resentment of American culture for its permeating omnipresence! What’s with this anime, which is obviously a smooch month anime, set apart from its normal and natural habitat of the month where I talk about people doing smooches? It is, after all, so very, very obviously, an anime about a pair of characters who smooch, right?

Skip and Loafer | OFFICIAL TRAILER 2

Right?

Continue Reading →

Vox Maxima Story Spotlight 2 — College Days

What follows here is a discussion of what, if I had the means and writer tools to make my Custom Magic set have proper story spotlight material, it’d look like this, it’d be built out of this. This is basically about story mechanics underlying a game system, and I want to present it to you so you can have a handle on what it looks like when I’m trying to explain game narratives for the presentation of conventional narratives.

This second section is about the characters travelling through the Kraivh highways to the city that holds the Iacon College

Vox Maxima is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Vox Decima is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.

WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!

Continue Reading →

Vox Maxima Gallery 2: The Kraivh Empire

The world is broken; wounded, and one in seven in the entire empire expunged. A billion are missing and amongst them were workers, guards, scholars — and those missing people have left a wound across the entire world. Thankfully, the strong leadership, the head of the Kraivh Assembly, have been able to hold the institutions of the world strong in this great, yawning disappearance.

The armies of the Kraivh defend the borders. The Osteotheruges pick through the graves and memorials, trying to find the truth that has been lost. And even Emperor Kraivh, The Eternal Undying himself has assigned his closest blood to the quest of solving the great question, beginning the quest meant to solve that mystery, and in the process, bring back a satisfactory answer to be spoken in in the Vox Maxima.

Vox Maxima is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Vox Decima is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.

WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!

Continue Reading →

Game Pile: Gensou Narratograph

I’ve spoken in the past about the sprawling storytelling tradition of the Touhou Project. If you’re unfamiliar, the way I consider Touhou is not a series of videogames or even a franchise as you might conventionally interpret it, but rather a sort of communally shared storytelling space created by a large body of uncapitalised creative sources. Despite the fact that Touhou is the product of, initially, the work of one person (working in concert with an audience and then a community), it isn’t really reasonable to call it a franchise or even a universe. Those things imply a structure, a sort of coherence or an overarching ownership, and that’s something that Touhou absolutely does not have.

What Touhou has is a community and that community connect with other members of their community in almost any communication media you can find. It’s games, sure but it’s also doujinshi, fanfiction, fan art and in pretty much every single place people can create stuff, you’re going to see people creating something Touhou adjacent. In this way, Touhou stretches from a source point out and into pretty much every single other place people can be. I don’t have any proof but I’m confident that someone on the Antarctic Research Station of some country or another had a Marisa sticker inside their backpack or whatever.

Touhou is a lot of things, which is to say, I better watch my mouth. What I think I can say, pretty unreservedly, is that Touhou is distinct. Touhou material does not tend to look like or present itself as anything but Touhou. There are other materials full of girls who look like they’re twelve and wear numerous petticoats and ostentatious hats, but most of them succeed at looking like Touhou and not so much like their own thing distinct from Touhou.

What Touhou makes tends to be made for an audience of Touhou fans, which is why some of the games have a reputation of being brutally, comically hard. There’s a sort of deliberate alienation at work: Don’t you dare ask Touhou to change for you, you need to change for Touhou! Yeah the game is unfair and hard and you can’t get the good ending if you can’t skate through these bullets right, that’s how we like it! That’s how you know you’re a real fan!

(This is not really how they talk)

(most of the time)

(Since they left 4chan)

Anyway it’s this pre-existing weirdoscape that gave rise to what is, to my eye, simply the strangest goddamn Tabletop Roleplaying game I’ve ever seen.

The cover of the book Gensou Narratograph

Content Warning: I’m not really a Touhou fan and this game doesn’t change my opinion of it. If you’re heavily invested in this game being a good game and want to see me praise it, you won’t, so it’s probably best to just jog on.

Continue Reading →

February 2024 Wrapup

Hey hang on, this month normally fits nicely into the schedule with standard numbers! Who put an extra day in this Smooch Month? I guess that means that this year, the year is just a little extra smoochy! But those four weeks and an extra, they are past us and now it is time to reflect on what happened this month, and what I wrote.

If you check this blog periodically, you might have missed all sorts of interesting articles just because, you know, discoverability is hard.

an icon of a glass heart
Continue Reading →

Fundie Divorce and Other Dramas

What god has put together let no man put asunder, goes the line. And since judges are men, and laws are written by men that means that divorce, if you’re a Biblical literalist, seems? Bad? I mean a Biblical literalist might look at all the times that people in the Bible married multiple women and also had concubines as well, and there were laws about doing a divorce but Jesus said it was only because of sin and then Paul said it’d be better if you never got married in the first place but this is only useful for spherical christians in a vacuum.

How do you think fundamentalist churches handle divorces? Setting aside the way that, as human beings in a social setting may actually handle something like this sensible, the fundie environment is one with a lot of its own special traditions and rules. Rules like how to absolutely mishandle a complex topic like a divorce.

an icon showing a pair of linked rings

And just to be clear on this one by the way, I am 100% pro-divorce. I think divorces are good. They suck to experience, I don’t think anyone goes into a divorce going ‘eff yeah, time to be divorced!’ but I think if a relationship is collapsing or failing nobody should be trying to stick around and force it into working when it doesn’t. Which is why an environment that makes this hard decision worse uh, sucks. And it sucks because of techniques liiike…

Continue Reading →

Remote Romance Is Older Than Boomers

Have you ever seen the word Swalk?

If you read, say, Biggles-style media, if you’re interested in World War 2 period media, you might have seen it, S W A L K, somewhere, usually on a letter, sometimes graffiti, maybe sometimes mentioned aloud. I saw it on a BC comic, by Johnny Hart, which isn’t an archive worth diving for an example. I can just imagine Hugh Lawrie saying it, in that doleful, soppy, romantic, I-know-I’m-the-stupid-person-in-the-room way of a Blackadder or Jeeves And Wooster episode, though I’ve no idea if at any point he says it. I know it came up on an episode of QI — part of a technique that came up in World War 2 for communicating a crude message to the recipient, in a way that looked deniable to anyone overseeing it.

See, you might see, on the back of an envelope, the letters SWAK or SWALK. It stood for ‘Sealed With A Loving Kiss.’ There were others like BURMA and NORWICH – and they were, mostly, filthy. It’s a touch of human contact during a period of extreme deprivation.

Continue Reading →

Story Pile: Insomniacs After School

Introducing excellent things is hard. It’s hard for me because I naturally stray towards the understated or the contrary. You’ve probably heard me call something ‘boringly excellent,’ for example, and that means when I call something incredible or amazing, you might think that puts it on the same category as a really good sandwich or a really interesting academic concept, as opposed to here, where what I want to say is this romance anime is so good I find myself periodically nostalgic for the childhood it depicts that I never had even though it’s about kids with anxiety struggling to make a lot of friends.

This is an amazing story, it has lovely moments, it brings me joy, and I want to share that with you.

Spoiler Warning: I’m going to disclose some facts about the end of the series, and the nature of the kind of show it is, and what kind of show it’s not. Like, if you think ‘this series doesn’t include a mech battle’ is a spoiler, then yeah, you got me, it’s a spoiler, but I don’t plan on going deep on revelations about the eventual plot, okay?

Continue Reading →

How To Be: Cassandra and Rapunzel from Tangled (In 4e D&D)

In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:

  • This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
  • This isn’t meant to be comprehensive or authoritative but as a creative exercise
  • While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
  • The character has to have the ‘feeling’ of the character by at least midway through Heroic

When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.

Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.

You know the story of Rapunzel? The kid’s story about a girl with long hair in a tower which you can tell as a bedtime story and it takes maybe ten minutes, fifteen if you’re doing a lot with the voices and details and want to make the witch’s end really grisly? Well, yeah, turns out that got a movie back in the day and then that movie got a TV series and that TV series kicks ass, and so for this Smooch Month, I decided to try and make an article about base-level optimising choices for a pair of characters, a battle couple. In this case, one of those Battle Couple members is Rapunzel, the hero of the story Rapunzel, and the other is, uh

Her name’s Cass.

a book cover meant to look like a 4th edition expansion book, showing art of Cassandra and Rapunzel from Tangled, the Series, with the text on it "Tangled synergy" and "Crossing the line twice." The art is by Nonadraws
Original art by Nonadraws

And hey, I’m going to talk about some spoilers for a kid’s cartoon you probably didn’t watch but I do like it and I think if you care about spoilers, well you should watch it without me being the way you find out about the third story arc of the TV series and what it means okay byeee.

Continue Reading →

The Girl Who Loved Powerglide

Wait wait wait no this is about Transformers.

Transformers, in the 1980s, was a toy commercial. It was a toy commercial in the purest sense; every component that made it up was made in service of its purpose as a commercial material that was meant to frame commercials around it. It was, in the way that modern creators are struggling to avoid mentioning, hash-tag-content. There’s a standard opening, a standard ending, and three bumpers for just before The Commercials (Transformers Will Be Back, After These Messages) but those messages weren’t important. Those messages were other people paying Transformers money for making Transformers, but Transformers was double dipping. They were getting paid money to sell the space for these advertisements in their advertisement, for their toys. These bumpers were so important that in some episodes, the third bumper would appear, then an ad break and you’d wait through the ad break to come back to just watch the ending credits of the show. Got me again, there!

A screencap from the TV episode 'The Girl Who Loved Powerglide.' It shows Powerglide in flight.

These toys imposed a material demand on Transformers as a cartoon. Episodes wanted to focus on the toys that you could buy, and this meant that people got attached to toys with certain trends. For example, while there was Fortress Maximus, that toy had an original price tag of around $99 United States Eaglebucks, and as a result, there were maybe four or five episodes of the show that bothered to show you anything to do with Fortress Maximus despite him being basically a city they lived in.

Continue Reading →

FFXIV: Rin Stormenni

This is an explanatory writeup of one of my Original Characters (OCs). Nothing here is necessarily related to a meaningful fiction you should recognise and is shared because I think my OCs are cool and it’s cool to talk about OCs you make.


An image of Rin Stormenni, a brown-skinned, blue-haired Viera bunny boy. He is wearing a midriff armour top, and a featureless visor mask that hides his expression in the middle of an old city. The image has blood and burnmarks in the background.

“If you follow this path, of this abyss of love, then you must do it knowing. You will be bane, outcast, criminal, rival, sinner. All the world will hate you, young one, and you will have no kingdom but that of strife.”

The young man beamed, dripping still with tyrant’s blood.

“Then I shall be the Prince of a Thousand Enemies.”

Self-made outcast. Valiant crusader. End of days. Bun goes hop.

It’s not arrogance if it’s justified.

Continue Reading →

Story Pile: A Tail Of Love

As is tradition here on press.exe, I feel it’s important that any consideration of smooch media include something that’s complete crap. To that end, I watch a Hallmark movie, a bottomless trove of skidmarks, and I bring along Fox to talk about it with me. Since Fox needs a hook to watch a Hallmark movie, we inevitably watch a movie that is about Dogs, because you can rely on Hallmark to make dog movies that are completely bananas.

The poster for the Hallmark movie Tail of Love. It depicts two generic white people looking out at the camera, holding dogs, in front of a neutral blue background.

A Mechanic For Love

Hey, have I shown you this already?

A card face illustration. The left side is dedicated to a tall region called 'tall portrait + name plate'. The right hand is split into a section labelled 'rules', then 'payout 3,'
payout 2,' and 'payout 1'.

This is a card that’s meant to represent a piece in a worker placement game, where the pieces also represent the places they’re meant to be placed. And I think this might be a game where your workers can date other people’s workers.

Continue Reading →